Sword Art Online Why Didn the Developers Lower Monster Stats
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Sword Fine art Online: Fatal Bullet |OT| Freedom Wars reincarnated
- Thread starter Gris
- Starting time engagement
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- #ane
>>> Fatal Bullet'southward import thread for first impressions.
SYNOPSIS
Get on a journeying in Gun Gale Online. Acquire ArFA-sys, your support A.I. accessory, and do quests for Kirito.
KEY FEATURES
• Experience an all new tale in the famous Gun Gale Online game.
• Fight alongside your ArFA-sys confronting fearless monsters across varied environments in this third person shooter-arcade game.
• Build upward your character and determine your fighting fashion in a wide cataloge of weapons, weapon abilities and combat gadgets to choose from.
• Play online and make efficient enemy elevate downs in Co-op, or compete who causes the most damage in a team-based dominate style.
Create and customize the protagonist, including the ArFA-sys.
• Change hairstyle, facepreset, and edit body proportions.
• Recolour weapons and outfits.
Southetup the ArFA-sys.
• Command and prioritize their combat behaviours.
• Deposit coin to your ArFA-sys'south banking company to increase currency over fourth dimension.
UFG
One of the main gimmicks is to maneuver effectually high obstacles using the Ultimate Fiber Gun (UFG), this sophisticated grappling hook attaches to whatever kind of surface and is likewise
ment to be used for quick travels.
Loot
Every bit yous defeat enemies they'll drib loot. What loot yous collect depends on the rarity of the detail which is distinguished by its color.
In gild it goes:
Red - Non as common (equally gray).
Blue
Yellowish
Dark-green - Very rare boodle.
AVATAR STATS
With each "level upwards", y'all aqcuire and aspect points to improve your character, stats are divided to:
DEX - Boosts the effectiveness of gainsay gadgets.
LUK - Affects disquisitional hits and the rarity status of enemies' boodle upon defeat.
VIT - Sustain longer with more health points.
INT - Decreases the cooldowns - likewise equally it increases the elapsing of weapon abilities.
AGI - Increases dispatch speed to your movements.
Exist enlightened that some weapons, weapon abilities and gadgets have equipment restrictions; a minimum amount of points from one or more parameters of your character stats may exist required.
WEAPON ABILITIES & GADGETS
Up to four weapon abilities can exist exist inherited to a weapon. There is a huge diversity of weapons; unlocking their set of abilities allows you to cast different kinds of buffs and attacks.
Gadgets are combat items. Up to four gadgets tin can exist equipped at the same time. Some gadgets are First Aid Kit, Frag Grenades and Flash Blindside.
With each exercise, a weapon power or gadget must recharge in a cooldown. Note that the college the INT stats your grapheme possess, the shorter the cooldown of a weapon ability is.
A good tie-in of the original anime series, Sword Art Online: Fatal Bullet is a solid JRPG, a bit repetitive and with the difficulty not well balanced.
A foreign matrimony of tertiary-person shooting and part-playing action, it offers up quite a unique mix of gameplay and a progression loop that'due south really quite addictive, simply the overall package rarely thrills.
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- #2
On the other...this is the closest thing to Freedom Wars 2 we'll get. (Unless MHW convinces Sony to attempt another one just instead I think MHW volition convince Sony that they're good).
I'm watching this OT for now and waiting for reviews/impressions.
- #three
While the game doesn't scream 'quality' it looks like an enjoyable one.
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- #xi
Pre-loaded to jump in after work tomorrow~
- #12
As a fellow SAO hater just 3rd person shooter lover, I would love to hear your impressions. What platform did you get information technology for?I hate SAO with a passion but I bought this because I similar Dimps and I dear Japanese third person shooters with good traversal options. Hopefully information technology's expert!
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- #20
PlayStation 4, don't accept information technology still just information technology'll get here tomorrow. I'll play over the weekend and mail service my thoughts though.Every bit a fellow SAO hater just 3rd person shooter lover, I would beloved to hear your impressions. What platform did you get it for?
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Eh, slightly? Has A mechanic like to the thorn, is a third person shooter, same developer. It may be built on the same engine.Wait wait wait this is like freedom wars?
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- #26
So far what I played, which was mostly just cutscenes/dialogues, but as well some combat, it seems to run nicely. Gonna have to tweak the aiming sensitivity, though. I accept both vertical and horizontal set to the same number but it still feels off, like vertical is a tad slower than horizontal.
The only thing I really dislike then far are the terrible pilus physics. Picking any long hair feels crap, because the hair goes crazy when sprinting. Hopefully I'll get some absurd hats after I play some more to encompass that up.
- #27
- #28
Whatever Ten enhancements in the settings ??, Recollect I can live with the bad pilus though :-)Got to play for an hour earlier piece of work, on my I X.So far what I played, which was generally just cutscenes/dialogues, only too some combat, information technology seems to run nicely. Gonna accept to tweak the aiming sensitivity, though. I have both vertical and horizontal set up to the same number but it still feels off, like vertical is a tad slower than horizontal.
The but thing I really dislike so far are the terrible pilus physics. Picking any long hair feels crap, considering the pilus goes crazy when sprinting. Hopefully I'll become some cool hats after I play some more to encompass that up.
- #29
Didn't find anything, but I didn't spend too much time in the options.Whatsoever X enhancements in the settings ??, Think I can live with the bad hair though :-)
I'd wager it'll exist like a lot of games - if you're playing on the One, it's running at 10 resolution, if y'all're on the One X - it'southward running at X+ resolution with far meliorate operation.
Exercise wish information technology had a 60fps option. Perchance in a future patch!
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- #32
Eh, slightly? Has A mechanic similar to the thorn, is a third person shooter, same programmer. Information technology may be built on the aforementioned engine.
Not sure what Freedom Wars uses but Fatal bullet uses UE4
- #33
No.Do these games typically become demos? It seems somewhat interesting so I'd like to try information technology out.
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- #38
I read the review and pretty much agree with well-nigh of the stuff mentioned there, although information technology took me about a few hours to get tired of the "addictive gameplay loop" since there are so many games just doing information technology better. Can't really argue with the score either.
One thing I don't agree with is that aim down sights is very hard to practice. While I agree that some enemies are small and annoying, hitting well-nigh of them even without automobile aim isn't that bad and bosses commonly stand withal long plenty that you can dish some serious impairment to their weak spots. I personally used the aid mode mostly because it was simply quicker - strafing around while continuously shooting was faster than stopping for headshots.
- #39
i guess it depends on the playtime in these games ,although information technology took me almost a few hours to get tired of the "addictive gameplay loop" since there are so many games just doing it better. Can't really fence with the score either.
for me these grindy games gets always tiring after more than few hours of continuous play. And that applies fifty-fifty for top of the line games like this .. merely obviously the mileage may vary
- #40
I detest SAO, I love Freedom Wars.
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- #42
Exact same thoughts. SAO is hot garbage but this looks fun to play.I hate SAO with a passion but I bought this because I like Dimps and I love Japanese tertiary person shooters with good traversal options. Hopefully it'south good!
- #43
- #44
I had a feeling enemy variety would be an issue. To recollect the game with the Nearly diverseness would cease upwards existence the Commencement game which I retrieve was originally on psp.
Each sucessive game gets less and less enemy types aside from SAOvsAW which did pretty well especially in boss variety.
I'll become it since i'k a whore for created characters and SAO games in general, only they demand to terminate this lazy trend. Hopefully the BoB will fill in the void of variety . .when always that drops in NA.
- #45
Besides
Green? Greenish ? That will suspension my brain.Gray - Common loot.
Red - Not equally common (as gray).
Blueish
Xanthous
Green - Very rare loot.
- #46
Traversal is squeamish, Unreal iv is dainty, Chromatic Aberration is present and it's sexy af haha. PS4 Pro enhanced? I dunno, doesn't wait like it to me honestly, simply FPS is smooth from what I can tell. No visible drops.
- #47
How do the guns experience? How do you lot like the traversal options? What weapons are y'all using?I'chiliad an 60 minutes in, really similar it and so far. Character creation is so nice! Recommend Aim manner and turning off the auto-aim at all times, information technology'south definitely more fun that way.Traversal is nice, Unreal 4 is prissy, Chromatic Aberration is present and it'southward sexy af haha. PS4 Pro enhanced? I dunno, doesn't look like it to me honestly, but FPS is shine from what I can tell. No visible drops.
- #48
FW is AAA on a handheld and SAO Fatal Bullet is low upkeep on a home panel.
The producer said it volition be meliorate than FW. If Shift is working on FW2 for PS4 backside the scenes it will be AAA and SAO FB will look similar a joke.
For the question to a higher place FW is using Nihon Studio'due south old engine and technologies. JS doesn't utilise unreal engine. They used a middleware engine for Bloodborne considering the new engine and technologies were non set in 2012. It was Yebis engine from Silicon Studio.
- #49
- #50
Well, I guess that's that.
Source: https://www.resetera.com/threads/sword-art-online-fatal-bullet-ot-freedom-wars-reincarnated.25091/
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